As a follow-up to my previous post on the scope of ESL, I found a nice tidbit in an EETimes article… basically saying that hardware design is declining inside the typical system houses.
SystemC TLM-2.0 has just been released, and on the heels of that everyone in the EDA world is announcing various varieties of support. TLM-2.0-compliant models, tools that can run TLM-2.0 models, and existing modeling frameworks that are being updated to comply with the TLM-2.0 standard. All of this feeds a general feeling that the so-called Electronic System Level design market (according to Frank Schirrmeister of Synopsys, the term was coined by Gary Smith) is finally reaching a level of maturity where there is hope to grow the market by standards. This is something that has to happen, but it seems to be getting hijacked by a certain part of the market addressing the needs of a certain set of users.
There is more to virtual platforms than ESL. Much more. Remember the pure software people.
Edit: Maybe it is more correct to say “there is more to virtual platforms than SoC”, as that is what several very smart comments to this post has said. ESL is not necessarily tied to SoC, it is in theory at least a broader term. But currently, most tools retain an SoC focus.
A very interesting idea that has been bandied around for a while in manycore land is the notion that in the future, we will see a total inversion in today’s cost intuition for computers. Today, we are all versed in the idea that processor cores and processing times are quite precious, while memory is free. For best performance, you need to care about the cache system, but in the end, the goal is to keep those processor pipelines as busy as possible. Processors have traditionally been the most expensive part of a system, and ideas such as Integrated Modular Avionics are invented to make the best use of a resource perceived as rare and expensive…
But is that really always going to be true? Is it reasonably to think of CPU cores are being free but other resources as expensive? And what happens to program and system design then?
I just got another article published! In the April 2008 issue of the ACM Transactions on Embedded Computing Systems (TECS), we have an article called “The worst-case execution-time problem – overview of methods and survey of tools”. “We” is kind of understatement, the article has fifteen authors from three continents, and presents an overview of the state of the field of WCET (Worst-Case Execution Time) analysis. The article was started back in 2005, with submission in 2006, accepted in January of 2007, and then finally it appeared in 2008. It is probably my last shot in the WCET area where I did my PhD thesis (please see my list of publications for an idea of what all of that is about).
Now the ESC SV 2008 is over. I really enjoyed going to the show this year, and presenting on simulation for embedded systems. The topic has to be heating up, I had some fifty people listen to the talk, which is really very good. Hope that they learnt how to build good transaction-level hardware models, and have some idea on how to apply this to their own projects. Hopefully, I can come back next year for the ESC 2009 (update: this did not happen) and do it again (even though the recent travel trouble makes it a less attractive idea to fly back here right now…).
Most of the time when talking about the impact of multicore processing on software, we complain that it makes the software more complicated because it has to cope with the additional complexities of parallelism. There are some cases, however, when moving to multicore hardware allows a software structure to be simplified. The case of Integrated Modular Avionics (IMA) and the honestly idiotic design of the ARINC 653 standard is one such case.
Continue reading “When Multicore makes Things Simpler, like IMA”
An old colleague just sent me an email bringing up a discussion we had last year, where he was a strong proponent for the homogeneous model of a multiprocessor. The root of that discussion was the difference between the Xbox 360 and Playstation 3 processors. The Xbox 360 has a three-core, two-threads-per-core homogeneous PowerPC main processor called the Xenon (plus a graphics processor, obviously), while the PS3 has a Cell processor with a single two-threaded PowerPC core and seven SPEs, Synergistic Processing Elements (basically DSP-like SIMD machines).
In the game business, it is clear that the Xenon CPU is considered easier to code for. This means that even though the Cell processor clearly has higher theoretical raw performance, in practical the two machines are about equal in power since it is harder to make use of the Cell. Which seems to be a fact.
So here, homogeneous systems do appear to have it easier among programmers. However, I do not believe that that extends to all systems, all the time, everywhere.
The “Handbook of Real-Time and Embedded Systems” (ToC, Amazon, CRC Press) is now out. I and my university research colleague and friend Andreas Ermedahl have written a chapter on worst-case execution time analysis. We talk some about the theories and techniques, but we try to discuss practical experience in actual industrial use. Both static, dynamic, and hybrid techniques are covered.
I just got my personal copy, but my first impression of the book overall is very positive. The contents seems quite practical to a large extent, not as academic as one might have feared. Do check it out if you are into the field. It is not a collection of research paper, rather instructive chapters informed by solid research but with applications in mind.
It just dawned on me recently (and it sure must have been obvious to those working with configuring AMP — Assymtric Multiprocessing Systems) that in an AMP setup, the operating systems involved actually know about each other and have to account for the fact that they are sharing a single processor chip with other operating systems. So you cannot just take two single-core operating system images from an existing multiple-processor (local memory) solution and put them on a single chip and things just work. You do need to prepare the boot process and find a way to nicely share the common I/O devices, timers, accelerator engines and other resources on the chip. This is materially different from a virtualized setup.
The SICS Multicore Day August 31 was a really great event! We had some fantastic speakers presenting the latest industry research view on multicores and how to program them. Marc Tremblay did the first presentation in Europe of Sun’s upcoming Rock processor. Tim Mattson from Intel tried hard to provoke the crowd, and Vijay Saraswat of IBM presented their X10 language. Erik Hagersten from Uppsala University provided a short scene-setting talk about how multicore is becoming the norm.
RTiS 2007 just took place in Västerås, Sweden. It is a biannual event where Swedish real-time research (and that really means embedded in general these days) presents new results and summarizes results from the past two years. For someone who has worked in the field for ten years, it really feels like a gathering of friends and old acquaintances. And always some fresh new faces. Due to a scheduling conflict, I was only able to make it to day one of two.
I presented a short summary of a paper I and a colleague at Virtutech wrote last year together with Ericsson and TietoEnator, on the Simics-based simulator for the Ericsson CPP system (see the publications page for 2006 and soon for 2007). I also presented the Simics tool and demoed it in the demo session. Overall, nice to be talking to the mixed academic-industrial audience.