Being a bit of a computer history buff, I am often struck by how most key concepts and ideas in computer science and computer architecture were all invented in some form or the other before 1970. And commonly by IBM. This goes for caches, virtual memory, pipelining, out-of-order execution, virtual machines, operating systems, multitasking, byte-code machines, etc. Even so, I have found a quite extraordinary example of this that actually surprised me in its range of modern techniques employed. This is a follow-up to a previous post, after having actually digested the paper I talked about earlier.
By means of a trip down virtualization history, I found a real gem in 1969 paper called A program simulator by partial interpretation, by Kazuhiro Fuchi, Hozumi Tanaka, Yuriko Manago, Toshitsugu Yuba of the Japanese Government Electrotechnical Laboratory. It was published at the second symposium on Operating systems principles (SOSP) in 1969. It describes a system where regular target instructions are directly interpreted, and any privileged instructions are trapped and simulated. Very similar to how VmWare does it for x86, or any other modern virtualization solution.
Back in 1996, DVP celebrated its 15th anniversary. When looking through my digital and paper archive, I found this gem: The official badge and logo for the 1996 anniversary! We also produced some mouse pads with this logo on them, one of which I still use for my daily job. Pretty good quality I must say.
The picture shown here was saved as GIF for use on the web. But scarily enough, apart from a few more GIF files, I could not open or even understand the file type of most of the files from that time, only ten years ago. Our digital archives are not very robust — more on that below.
ArsTechnica is running a history of the Amiga, and in part 3, “The first prototype” they describe a really interesting “simulation” solution for the custom chips in the first Amiga. This is in 1982-83, and there are no VHDL or Verilog simulators, nor any other EDA tools as we know them today. Even if they were, the Amiga company would not have been able to afford them. So in order to test their design, the Amiga engineers built chip replicas using breadboards and discrete logic chips. All in all, 7200 chips and a very large numbers of wires. Quite fascinating stuff, and they did manage to interface the main 68000 CPU to the breadboards and get a fully functional if a bit slow simulation of a complete Amiga computer with all its unique custom chips.