On my Wind River blog, you can now find a description on how we have used the Eclipse TCF (target connection framework) to build the Simics GUI. Or rather, the connection between the Simics GUI and the Simics simulation process. It is actually quite revolutionary what you can do with the TCF, compared to older debug protocols. In particular, TCF lets you combine many different services across a single connection.
Tag Archives: Debugging
Wind River Blog: TCF and Simics
Wind River Blog and Movie: Demo of Simics Debugging
Last year, I did a Simics webinar which included a two-part demo of how to use Simics to debug an endianness bug in a networked system as it migrates from big-endian to a little-endian system. Along the way, I also showed off various Simics features like reverse execution and checkpointing and scripted execution.
The demo is now online at the Wind River Youtube channel, and the setup is explained in a blog post at the Wind River company blog which is worth reading before watching the video.
Reverse History Part Three – Products
In this final part of my series on the history of reverse debugging I will look at the products that launched around the mid-2000s and that finally made reverse debugging available in a commercially packaged product and not just research prototypes. Part one of this series provided a background on the technology and part two discussed various research papers on the topic going back to the early 1970s. The first commercial product featuring reverse debugging was launched in 2003, and then there have been a steady trickle of new products up until today.
Post updated 2012-09-28 with a revised history.
Debug, Design, and Microsoft Data
It used to be that Microsoft was the big, boring, evil company that nobody felt was very inspiring. Today, with competition from Google and Apple as well as a strong internal research department, Microsoft feels very different. There are really interesting and innovative ideas and paper coming out of Microsoft today. It seems that their investments in research and software engineering are generating very sophisticated software tools (and good software products).
I have recently seen a number of examples of what Microsoft does with the user feedback data they collect from their massive installed base. I am not talking about Google-style personal information collection, but rather anonymous collection of user interface and error data in a way that is more designed to built better products than targeting ads.
Disappointing SystemC Debugger Integration Paper
Since I have a certain interest in debugging, I was happy find the article “Guidelines for SystemC – Debugger Integration” at the usually interesting Design and Reuse website. However, I must say that it was pretty disappointing.
Wind River Blog: 20, 30, 60 years ago
There is a new post at my Wind River blog, about some computing history. Wind River turns thirty this year, Simics twenty, and simulation for debug (and probably debug in general) turns sixty. Computing has come a long way.
Additional Notes on Transporting Bugs with Checkpoints
This post features some additional notes on the topic of transporting bugs with checkpoints, which is the subject of a paper at the S4D 2010 conference.
The idea of transporting bugs with checkpoints is some ways obvious. If you have a checkpoint of a state, of course you move it. Right? However, changing how you think about reporting bugs takes time. There are also some practical issues to be resolved. The S4D paper goes into some of the aspects of making checkpointing practical.
S4D Paper on Transporting Bugs with Checkpoints
I have a paper about “Transporting Bugs with Checkpoints” to be presented at the S4D (System, Software, SoC and Silicon Debug) conference in Southampton, UK, on September 15 and 16, 2010. The core concept presented is to leverage Simics checkpointing to capture and move a bug from the bug reporter to the responsible developer. It is a fairly simple idea, but getting it to work efficiently does require that some things are done right. See the longer Wind River blog posting about this topic for a few more details.
Simulation Determinism: Necessary or Evil?
In my series (well, I have one previous post about checkpointing) about misunderstood simulation technology items, the turn has come to the most difficult of all it seems: determinism. Determinism is often misunderstood as meaning “unchanging” or “constant” behavior of the simulation. People tend to assume that a deterministic simulation will not reveal errors due to nondeterministic behavior or races in the modeled system, which is a complete misunderstanding. Determinism is a necessary feature of any simulation system that wants to be really helpful to its users, not an evil that hides errors.
Pulling the Virtual Ethernet Plug
I just read the panel interview at the start of the latest issue (Number 4, 2008) of ACM Queue. Here, you have Bryan Cantrill of Sun (the man behind dTrace) bemoan the difficulty of testing faults. In particular:
Part of the reason I’m interested in virtualization is as a development methodology. It has not delivered on this, but one of the things that I ask is can I use virtualization to automate someone pulling the Ethernet cable out of the jack? I can get a lot closer to simulating it if you let me create a toy virtual machine than I can running on the live machine.
Well, this already exists. It is a common feature to any virtual platform that is not a datacenter-oriented runtime engine like VmWare, Xen, LPAR, and its ilk. Doing fault injection is a primary use case for virtual platforms, especially for larger servers and systems featuring redundancy and fault tolerance.

I have another short technical piece published about
Hardware Debug Support & LinuxLink PodCast
The TimeSys Embedded Linux Podcast (also called LinuxLink Radio) is a nice listen about embedded computing using Linux. Sometimes they are a bit too open-source centric, though, and ignore very good tools that live in the classic commercial world. One such example is the recent episode 20 on debugging tools, where they totally ignore modern high-powered hardware-based debugging.
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