The Embedded World Exhibition and Conference 2019 is coming up in the last week of February. I will be there presenting a paper in the conference as well as demoing CoFluent in the Intel booth and some other miscellany. The paper “Shifting-Left Together – Enabling the Ecosystem with Virtual Platforms” is about how silicon vendors can (should) use virtual platforms to bring shift-left practices to their customers in addition to their own internal teams.Continue reading “Shifting Left Together at the Embedded World 2019”
In the early 1990s, “PC graphics” was almost an oxymoron. If you wanted to do real graphics, you bought a “real machine”, most likely a Silicon Graphics workstation. At the PC price-point, fast hardware-accelerated 3D graphics wasn’t doable… until it suddenly was, thanks to Moore’s law. 3dfx was the first company to create fast 3D graphics for PC gamers. To get off the ground and get funded, 3dfx had to prove that their ideas were workable – and that proof came in the shape of a simulator. They used the simulator to demo their ideas, try out different design points, develop software pre-silicon, and validate the silicon once it arrived. Read the full story on my Intel blog, “How Simulation Started a Billion-Dollar Company”, found at the Intel Developer Zone blogs.