There is a new post at my Wind River blog, with a video demo of the new Simics 4.8 System Editor function. Posts are coming out quite quickly now, with various aspects of Simics and in particular Simics 4.8 being highlighted. This particular feature is probably the biggest news in Simics 4.8 from a user interface perspective, as it allows you to (finally) inspect a target setup in a nice graphical tree view.
Nudge theory is an intriguing fairly new take on how to manage societies and modulate the behavior of people to make them behave in a “better” way. My layman’s interpretation of the idea is that instead of threating punishment and setting up rules, you try to encourage desired behavior with rewards and discourage undesired behavior by making it require an effort. When working with the new Test Runner view in the Simics 4.8 GUI, I realized that we had invented exactly such a nudge.
There is a new post at my Wind River blog, about how some new features in Simics 4.8 improve the collaboration power of Simics checkpoints. For the first time, Simics checkpoint can now carry a piece of history (slice of time), which also makes reverse execution and reverse debug work with checkpoints in a logical way.