On my Wind River blog, I just posted a fairly long post about simulation abstraction levels. It was inspired by a cool article in ArsTechnica about Nintendo emulators, and the costs and benefits of being ever more faithful to the hardware.
Computer simulation, programming, software, technology, research, and more (since 2007)
On my Wind River blog, I just posted a fairly long post about simulation abstraction levels. It was inspired by a cool article in ArsTechnica about Nintendo emulators, and the costs and benefits of being ever more faithful to the hardware.
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