Something to make use of all those cores: Raytracing

In the INQUIRER article “Intel pushes Raytracing again“, they have an example of an application with almost insatiable appetite for processor cycles and processor cores. Real-time raytracing. With 16 full-size x86 cores, they can match the framerate of a regular mid-range GPU — but with picture quality of raytracing rather than the approximations of rasterizers. So, better quality, using something like 5 to 10 times as many transistors as the GPU would. This application can certainly use almost any amount of hardware, good for Intel 🙂

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