I just had two articles published the Embedded Design part of the EETimes.
First, “Rethink your project planning with a virtual platform“, which talks about how virtual platforms can change your entire project planning. Essentially, by reducing project friction and risks related to hardware availability, software integration, and show-stopper bugs, you can make projects work much better.
Then we have “Transporting bugs with virtual checkpoints“, which is a shorter, popular science, version of the paper I published last year at S4D. This describes how you can use checkpointing in a virtual platform to communicate bugs across time, space, and teams.