How 3dfx was Built on a Simulator

This blog post was originally published at Intel. After it was retired from the Intel blog system, I reposted the full contents here in order to preserve the information for my own sake. And in case anyone has a pointer here.

How Simulation Started a Billion-Dollar Company

In the early 1990s, “PC graphics” was almost an oxymoron. If you wanted to do real graphics, you bought a “real machine”, most likely a Silicon Graphics workstation. At the PC price-point, fast hardware-accelerated 3D graphics wasn’t doable… until it suddenly was, thanks to Moore’s law. 3dfx was the first company to create fast 3D graphics for PC gamers.  To get off the ground and get funded, 3dfx had to prove that their ideas were workable – and that proof came in the shape of a simulator.  They used the simulator to demo their ideas, try out different design points, develop software pre-silicon, and validate the silicon once it arrived. 

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