A colleague pointed me at the grugbrain.dev website the other week. It is a very humorous set of observations on corporate life and advice to young developers – written in a silly “cave-man” style. It is obviously based on long experience. The text is also quite quote-worthy, with some passages even being quite poetic in their rough-hewn simplicity.Continue reading “Blog: Grug Brained Developer Make Sense “
The Design and Verification Conference Europe (DVCon Europe) took place back in late October 2020. In a normal year, we would add “in München, Germany” to the end of that sentence. But that is not how things were done in 2020. Instead, it was a virtual conference with world-wide attendance. Here are my notes on what I found the most interesting from the conference (for various reasons, this text did come out with a bit of delay).Continue reading “DVCon Europe 2020 – Developing Hardware like Software?”
I will be presenting an Exhibitor Forum talk at the Embedded World in Nürnberg next week, about how to get to Agile and small batches for embedded. Using simulation to get around the annoying hard aspect of hardware.
I have posted a two-part blog post to the public Intel Developer Zone blog, about the “Small Batches Principle” and how simulation helps us achieve it for complicated hardware-software systems. I found the idea of the “small batch” a very good way to frame my thinking about what it is that simulation really brings to system development. The key idea I want to get at is this:
[…] the small batches principle: it is better to do work in small batches than big leaps. Small batches permit us to deliver results faster, with higher quality and less stress.