DVCon Europe 2023 – 10th Anniversary Edition

The 2023 DVCon (Design and Verification) Europe conference took place on November 14 and 15, in the traditional location of the Holiday Inn Munich City Center. This was the 10th time the conference took place, serving as an excuse for a great anniversary dinner. Also new was the addition of a research track to provide academics publishing at the conference with the academic credit their work deserves. This year had a large number of papers related to virtual platforms, so writing this report has taken me longer than usual. There was just so much to cover.

Continue reading “DVCon Europe 2023 – 10th Anniversary Edition”

DAC 2022 – Back in Person, Chiplets, an Award, and Much More

The 59th Design Automation Conference (DAC) took place in San Francisco, July 10-14, 2022.  As always, the DAC provided a great place to learn about what is going on in EDA. The DAC is really three events in one: there is an industry trade-show/exhibition, a research conference that is considered the premier in EDA, and an engineering track where practitioners present their work in a less formal setting.

I had two talks in the engineering track – one on the Intel device modeling language (which actually won the best presentation award in the embedded sub-track), and one on using simulation technology to build hardware software-first. 

The DAC was almost overwhelming in the richness of people and companies, but this blog tries to summarize the most prominent observations.

Continue reading “DAC 2022 – Back in Person, Chiplets, an Award, and Much More”

DAC 2019 – Cloud, a Book, an Award, and More

Last week was spent at the Design Automation Conference (DAC) in Las Vegas. I had a presentation and poster in the Designer/IP track about Clouds, Containers, and Virtual Platforms , and worked in the Intel Simulation Solutions booth at the show floor. The DAC was good as always, meeting many old friends in the industry as well as checking out the latest trends in EDA (hint: same trends as everywhere else).  One particularly nice surprise was a book (the printed type, not the Vegas “book” that means something else entirely).

Continue reading “DAC 2019 – Cloud, a Book, an Award, and More”

DAC 2009 Panel and Paper

46daclogoThe 46th Design Automation Conference (DAC) is coming up in San Francisco in the US, last week of July. For me, this will be the first time I ever go to DAC. I have been to a couple of Design Automation and Test Europe  (DATE) conferences before, but DAC is supposedly even bigger as an event for the EDA and related communities. I have the honor to be on a panel this year, as well as co-authoring a paper on software validation.

Continue reading “DAC 2009 Panel and Paper”

Cadence SystemC Checkpointing

gears1I while ago I wrote a blog post on checkpointing in virtual platforms, and what it is good for. Checkpointing has been a fairly rare feature in virtual platform tools for some reason, but it seems to be picking up some implementations. In particular, I recently noticed that Cadence added it to their simulator solutions a while ago (2007 according to their blog posts). There are a two blog posts  by George Frazier of Cadence (“saving boot time” and “advanced usage“) that offer some insight into what is going on.

Continue reading “Cadence SystemC Checkpointing”

Cadence Industry Insight: “Virtual Platforms Unite HW and SW”

opinionAnother Cadence guest blog entry, about the overall impact of virtual platforms on the interaction between hardware and software designers. Essentially, virtual platforms are a great tool to make software and hardware people talk to each other more, since it provides a common basis for understanding.

Continue reading “Cadence Industry Insight: “Virtual Platforms Unite HW and SW””

Guest Blog at Cadence: “Way Worse than the Real Thing”

avataraspxVirtutech and Cadence yesterday announced the integration of Virtutech Simics and Cadence ISX (Incisive Software Extensions), which is essentially a directed random test framework for software. With this tool integration, you can systematically test low-level software and the hardware-software (device driver) interface of a system, leveraging a virtual platform.

Continue reading “Guest Blog at Cadence: “Way Worse than the Real Thing””

Cadence-Ran vs Synopsys-Frank over Low-Power and Virtual Things

Over the past few weeks there was a interesting exchange of blog posts, opinions, and ideas between Frank Schirrmeister of Synopsys and Ran Avinun of Cadence. It is about virtual platforms vs hardware emulation, and how to do low-power design “properly”. Quite an interesting exchange, and I think that Frank is a bit more right in his thinking about virtual platforms and how to use them. Read on for some comments on the exchange.

Continue reading “Cadence-Ran vs Synopsys-Frank over Low-Power and Virtual Things”

Cadence on Virtual Prototypes instead of Host Execution

Cadence technical blogger Jason Andrews wrote a short piece a couple of days ago on his perception that host-based execution is becoming unncessary thanks to fast virtual platforms. In “Is Host-Code Execution History“, he tells the story of a technique from long time ago where a target program was executed directly on the host, and memory accesses captured and passed to a Verilog simulator. The problem being solved was the lack of a simulator for the MIPS processor in use, and the solution was pretty fast and easy to use. Quite interesting, and well worth a read.

However, like all host-compiled execution (which I also like to call API-level simulation) it suffered from some problems, and virtual platforms today might offer the speed of host-compiled simulation without all the problems.

Continue reading “Cadence on Virtual Prototypes instead of Host Execution”

What’s the Obsession with C in EDA?

In early July, Cadence announced their new “C2S” C-to-silicon compiler. This event was marked with some excitement and blogging in the EDA space (SCDSource, EDN-Wilson, CDM-Martin, to give some links for more reading). At core, I agree that what they are doing is fairly cool — taking an essentially hardware-unrelated sequential program in C and creating hardware from it. The kind of heavy technology that I have come to admire in the EDA space.

But I have to ask: why start with C?

Continue reading “What’s the Obsession with C in EDA?”