
When writing software that uses any kind of API or hardware functionality, sooner or later there will be questions about what a particular API call or hardware operation is supposed to do. In principle, such questions should be answered by referring to the specification (and user documentation). I am a firm believer in writing readable and clear specs and keeping software coding to follow the spec, as that ensures future compatibility. But reality is not that simple. Things are generally better today than they used to be, though. Reading up a bit on the history of my first computer (the ZX Spectrum), I found some rather interesting cases of spec vs implementation, and “discovered functionality”.
Continue reading “Code to the Spec(trum) or the Implementation”
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When I started out doing computer science “for real” way back, the emphasis and a lot of the fun was in the basics of algorithms, optimizing code, getting complex trees and sorts and hashes right an efficient. It was very much about computing defined as processor and memory (with maybe a bit of disk or printing or user interface accessed at a very high level, and providing the data for the interesting stuff). However, as time has gone on, I have come to feel that this is almost too clean, too easy to abstract… and gone back to where I started in my first home computer, programming close to the metal.