Intel Blog: Parallelizing a Virtual Platform Model

There are many ways to use threading and parallelization to improve the performance of virtual platforms. It is not always easy to successfully use parallelization – it very much depends on the nature of the workloads and model setup – but when it works it can really help. I recently published a long blog post at Intel, detailing an idealized example of threading for a device model that is shipping in the Simics training package.

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Intel Blog: Demonstrating Simics Threading using RISC-V Simple

In my third post based on the Simics RISC-V simple virtual platform, I use the it to demonstrate how the Intel Simics simulator uses multiple host threads to simulate multiple target cores. The RISC-V platform is nice in that it has less noise than more complex platforms, allowing for clear and simple measurements.

SystemC Evolution Fika: Parallel SystemC

The SystemC Evolution Fika on April 7 had threading/parallelism as its theme. There were four speakers who presented various angles on how to parallelize SystemC models. The presentations and following discussion provided a variety of perspectives on threading as it can be applied in virtual platforms and other computer architecture simulations. It was pretty clear that the presenters and audience had quite different ideas about just what the target domain looks like and the best way to introduce parallelism to SystemC. Here is my take on what was said.

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“Studying the Advancement in Debugging Practice” / 2016 Paper

I find debugging a very interesting topic of study, so when I stumbled on the paper “Studying the advancement in debugging practice of professional software developers”, I had to do a blog on its contents.

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What’s the Obsession with C in EDA?

In early July, Cadence announced their new “C2S” C-to-silicon compiler. This event was marked with some excitement and blogging in the EDA space (SCDSource, EDN-Wilson, CDM-Martin, to give some links for more reading). At core, I agree that what they are doing is fairly cool — taking an essentially hardware-unrelated sequential program in C and creating hardware from it. The kind of heavy technology that I have come to admire in the EDA space.

But I have to ask: why start with C?

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