The SystemC Evolution Fika on April 7 had threading/parallelism as its theme. There were four speakers who presented various angles on how to parallelize SystemC models. The presentations and following discussion provided a variety of perspectives on threading as it can be applied in virtual platforms and other computer architecture simulations. It was pretty clear that the presenters and audience had quite different ideas about just what the target domain looks like and the best way to introduce parallelism to SystemC. Here is my take on what was said.Continue reading “SystemC Evolution Fika: Parallel SystemC”
Traditional hardware design languages like Verilog were designed to model naturally concurrent behavior, and they naturally leaned on a concept of threads to express this. This idea of independent threads was brought over into the design of SystemC, where it was manifested as cooperative multitasking using a user-level threading package. While threads might at first glance look “natural” as a modeling paradigm for hardware simulations, it is really not a good choice for high-performance simulation.
In practice, threading as a paradigm for software models of hardware circuits connected to a programmable processor brings more problems than it provides benefits in terms of “natural” modeling.