I just added a new blog post at the Wind River blog, about determinism and illustrating Simics-style determinism is by looking at the game Bad Piggies. Games and simulators have quite a lot in common, actually.
Carbon Design Systems keeps putting out interesting blog posts at a good pace. Bill Neifert at recently put up a blog post about the various of speed/accuracy tradeoffs you can make when building virtual platforms. The main message of the blog is that you should use a mix of fast models (TLM + JIT, like the ARM Fast Models) and cycle-accurate generated-from-RTL models (like the models generated by Carbon’s tools). By switching between the levels of abstraction when you need to go fast or go deep, you get something that is pretty much the best of both worlds (I already blogged about the change between abstraction before). It makes perfect sense, and I am all with him. There are dragons in the middle land.
However, I do not quite agree with Bill about the absolute uselessness of the intermediate types of models, like SystemC TLM-2.0 AT. Basically, what is traditionally called “cycle accurate modeling” (while not derived from RTL).